The new HTC Vive Pro Eye was developed for the most demanding professional users and, in addition to the familiar features such as outstanding graphics, high-end audio and comprehensive modular tracking, now also has precise eye tracking. With LED sensors arranged around the lenses, Vive Pro Eye supports the very latest eye tracking technology for VR and enables tracking and analysis of eye movement. The eyes are transformed into intuitive controls and communicate all of the player’s intentions. The result is faster gaming response times, a collection of insightful data, and much more. You can just aim at the target and aim with precision. It is not even necessary to point the controller at the target! Actions can be performed faster and more intuitively than ever before. Eye movements and blinking are registered and – in compatible software – immediately imitated by the avatar in order to create a virtual, social environment with lifelike and expressive interactions. The Vive Pro Eye headset is easy to put on and take off, was specially developed for longer periods of use and can be adapted to different head sizes, interpupillary distances and even glasses.
Type | VR glasses | ||
colour | blue / black | ||
Suitable for | Virtual reality | ||
Suitable for people who wear glasses | Yes | ||
Display | Art | AMOLED | |
Resolution (total) | 2880 x 1600 pixels | ||
Resolution (per eye) | 1440 x 1600 pixels | ||
PPI | 615 | ||
Image matrix | Pentile matrix | ||
Refresh rate | 90 Hz | ||
size | 8.89 cm (3.5 in) | ||
Field of view | 110 ° | ||
Cameras | number | 2 | |
communication | Bluetooth | available | |
Sensors | Accelerometer, magnetometer, gyro sensor, proximity sensor | ||
connections | 1x headphone, 1x micro USB type C, 1x mini DisplayPort | ||
Audio | Speakers with 2.0 sound and microphone | ||
Note | The Vive Pro Eye supports a playing area of 10 x 10 m with four SteamVR base stations 2.0. A standard setup with two SteamVR base stations (each generation) supports a playing area of 7 x 7 m. | ||
feature | Eye-Tracking Technical data: Output frequency of the gaze data (for both eyes): 120 Hz; Accuracy: 0.5 ° – 1.1 °; Calibration: 5 points; Trackable field of view: 110 °; Data output (for each eye): time stamp (device and system), starting point of gaze, direction of gaze, pupil position, absolute pupil size, degree of opening of the eyes; Interface: HTC SRanipal SDK; Compatibility with 3D engines: Unity, Unreal & WorldViz Vizard. | ||
Further information | System requirements: GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 or better (Recommended: NVIDIA GeForce GTX 1070 / Quadro P5000 / AMD Radeon Vega 56 or better); CPU: Intel® Core ™ i5-4590 / AMD FX 8350 or better; RAM: 4GB +; Connections: DisplayPort 1.2 (or newer version); USB port: 1x USB 3.0 or better; Operating system: Windows 8.1 or better. All eye tracking functions of Vive Pro Eye therefore require high-performance content. | ||
equipment | available | Link box, 2x controllers, 2x base stations 2.0, Hi-Res certified on-ear headphones, Viveport Infinity subscription (2 months), safety guide | |
optional | Vive Wireless Adapter (not included) | ||